Pillars of eternity hero edition vs champion edition
Is it hard to pull off? No I don't think so, just make the player character a companion with his own origin. I simply took control of the main characters story, and he took control of the companion character, we made up a story of the companion that he was playing, how they met each other, backround story and so forth. This is how me and my friend played Baldur's Gate. What do you think? Would you want to follow a set story and be able to influence it not as a hero but a companion I just wanted to point out (to those familiar with Moor****) how fun it could be to follow around an antihero in a world where all kinds of actions can be made.
I'm not saying have a ton of theses hero types but as Obsidian develops the story and decide the main decision paths it would be cool to have a NPC hero who could guide player/companions through those paths with us along for the ride.Įlric is just an example of one possible archetype. As a side note depending on how time passes in the world it would be interesting to 'grow' a group and have them spin off companions and future foes.
Unknown (or maybe known) to you the children are raised with cruelty and grown up curse your name and aspire as a band to put an end to your adventures. Maybe you sway the hero to save an orphanage being attacked by monsters, only to leave it in the care of an evil and deceitful caregiver.
As I was reminiscing on my youth and reading those novels I started thinking, “What if I could ‘be’ Moonglum? What kind of decisions would I make in following this fearful champion?” and I figured it was worth bringing up to the community. One in particular was Moonglum loyal and friendly. What really helped anchor me to the adventure, to really buy into it, was the companions. So I am reading his story as he goes through these insane adventures and sometimes I like Elric but he’s an antihero. It has a mind of it’s own and occasionally will even consume the life of his trusted allies. For those of you who have never read an Elric novel he is an adventurer king and summoner who comes into ownership of a certain sword that drinks souls. What initially had me thinking about this whole option was thinking back to my youth and first reading the Michael Moor**** Elric series. The biggest question is… would it be fun? For us it gives an entirely different point of view from a game play standpoint. So because the game makers will have to put themselves in our shoes to walk through the decision points it may be beneficial to actually set a definitive character set in the world going along that path. These could be characters in the game we could run into at some point as allies or foes if we had chosen the path of hero ourselves. My thought, and I’ve never made a game in my life, is while developing this story they could create conduit characters who go through the main story arch decision points and we could follow them as a companion. From those main branches as heroes we will be able to deviate and have our own unique experience. As Obsidian writes this game there will be main branches of storyline. I can’t think of one game where I was the support character helping support the main character with my actions or decisions or where I was allowed to work against them. Almost all games put you at the front of the action as the hero, chosen one, saver or destroyer of the world.